agree, voting helps in situation with 1-2 idiots on boat.
i also saw interesting configuration of full version of airio that "recognized" wrong votes - probably when someone/someones starting to vote soon after joining to server or if start voting when have lower count of laps than voted racer etc... ideas to implement ________ also for gai-luron
in combination with "trusted" coef of voting people what might be computed from some lfsw data... total laps, finished races?...
im "occasional" visitor of B2R server and i would like to say, that recently i met serious idiots (including user name fakes like VeIocity. etc.) there.
please, B2R guys, consider about possibility of turning voting on, when admins/mods are not there.
then, please, racers, do not vote if you do not know exactly from what/who, to who and because of what voting comes.
ctrl+shift > right click on name
/ws bl1 xfg l VeIocity.
LFSW - lapcount for veiocity. on BL1 XFG : 37
/ws bl1 xfg pb VeIocity.
LFSW - PB for veiocity. on BL1 XFG : 1:32.77
i did some tests on lattest crossover for mac - based on wine, standard shadows are not rendered correctly, test shadows look ok only when low res shadows are on.
there is one important "issue" with keyboard - you need to spend some (huge) time amount to get used with its steer/return rate behaviour, that needs to be set a bit different for each car/track/set combination - against free steer left/right with analogue input (mouse/wheel) which is only depend on your movings.
take a look on his (that fastest keyboarder on bl1 fbm) online lapcount (and multiple it by 2 if you know that demo racers are counted on lfs stats since patch Z) - to beat him, you will need 5 times less practice with mouse or 10 times less practice with precise wheel.
hallo,
i found good reference and source of inspiration...
app cals lfs2day (same as server where is running) developed by misha_nl...
in local/lfsw statisctics and administration backend honesly not comparable with anything i ever saw.
check screenshots, especially nr. 6 - connected players list with management.
shortly:
- lfsw statistics tables
- sectors statistics tables
- navigation in statistics tables - previous, next, track, car, filter...
- connected players array with status, AIs detection
- possibility to use input requesters - messages, nr. of laps... - short way to use it also as saved reports to admins, passwords... - like ctra...
- ban list management
oh, i meant combinations of different user groups with one command. i am sorry if thats works already - i am not familiar with newest lapper
basically - driver with blue flag is informed about it with msg (like: "you are under blue flag, give way to [d9], dist. 50m", after 5 secs: "you are under blue flag, give way to [d9], dist. 10m")...
and i saw also configuration when distance is decreasing with some speed or to specified limit - probably to 1 meter or so and blue flag stills for couple of soconds - action is executed > spectate the driver if he does not wnat to let pass the overlapper
there are few (imo) basic things, which lapper does not have atm, and i miss them:
- configurable columns in !top lists - nickname, username, time, splits, date
- AIs detection and prevention of making them the stats + simple management (possibility to blocking them)
- actions for racers removing or swapping position of other racers on entry screen ... like ctra/airio
- !cancel command for admins/moderators (defined user groups) - stopping of restart/qualify countdown eventually to cancel of kick/ban vote (different command eg. !cancelvote or same command with intelligent behaviour for both situations) ... inspired by zion manager
- blue flag management + actions ... like airio
- custom grid building on restarts (depend on session pb/server pb/lfsw pb etc.) ... like airio/ctra
- possibility of use of mutliple groups of admins/mods - eg. !kick commnd (power users+mods+admins), !ban command (mods+admins), !track command (admins)
- racer cautions system (1 more column in database?) - penalty points, some maight be automatic (with d/t/30/45 penalties, collisions under blue flags, used shortcuts, reversed driving, kick count...etc.), some given by admins/mods
+ actions - eg. when someone reaches 100 penalty points > ban 10 days or so... or used for local racer's rating ... inspired by iracing
im not sure, if that was reported/fixed already (not spotted in changelog).
i was spectated durning race on [sr] server - twice message "YOU MUST DRIVE OR..." then spectated in 100kph+ speed :-/
probably bug in missmatched id assign?
airio 2.2.0
- areas > to closing shortcuts; coordinates, max allowed speed, penalty, race/qual...
- blue flag management > auto spec blockers under blue flag; duration and decrescent distance under blue flag, action to blue flagger
- grid sorting after race > typically by session pb; maybe other eventuality... by lfsw pb, server pb, inverted?
- action for player removing other players from start grid in end of race screen
there is officially prohibited to use some ingame options in hotlaps/racing?
if not i suggest to organize a "true good drivers club" with bawbag as leader
requirements:
- in car view
- 720 deg steer lock (or depend on car)
- axis handbrake
- axis clutch in axis clutch cars
- no digital gauges in road cars
- shift+f mode
- 100% FF
goal? i dont know... maybe fuse to ban or put to shame the "dirty" ones (us)?
never tried to run multiple servers from one exe/config... running only 2 servers - demo/s2.
i just think its not ideal to have only global ban without possibility to ban on single server too.
btw its more wider problem - managing multiple servers with single lapper leads to additional config files - like in airio - every server needs different configuration -> exceptions...
hallo,
this is not so clear. sometimes you need to ban 0 someone in wrong time on wrong place or if you provide more different types of servers - ban on race server for drifting etc.
well, !ban and !globalban or !ban [servername1, servername2...] might be ideal